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Give Up the Ghost

The project was completed in a team of students. Those involved are as followed: Hagan Miller (Environmental Art and Level Design), Woody McCoy (Programming), Yumi Sato (Music and UI), Margot Stewart (Animations and Character Concept Art), and Chileshe Otieno (Programming) This was a 4 week project.

Summary

You are Morty, an early industrial poor child. On the verge of death, you find yourself in the Underworld and discover that your soul can leave your mortal body and possess nearby objects. Wanting a second chance at living, you seek the Eternal Flame, Hades’ precious treasure. Along the way, you must defeat enemies and solve puzzles that stand in your way, all while using your newfound ability and protecting your mortal body. 

2D Tiling and Art Style

Each level had a pixel art foreground that was made using a tile system and then they had a digitally painted background.

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